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LastShot 1. In , American businessmen Martin Bromley, Irving Bromberg , James Humpert formed Standard Games in Honolulu, Hawaii , to provide coin-operated amusement machines to military bases, they saw that the increase in military personnel with the onset of World War II would create demand for entertainment at military bases.

After the war, the founders sold Standard Games and established a new distributor, Service Games, named for the military focus. In , the United States government outlawed slot machines in US territories, so in Bromley sent two employees, Richard Stewart and Ray LeMaire, to Tokyo to establish a new distributor; the company provided coin-operated slot machines to U.

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On May 31, , Service Games of Japan was dissolved. In , David Rosen, an American officer in the United States Air Force stationed in Japan, launched a two-minute photo booth business in Tokyo; this company became Rosen Enterprises, in began importing coin-operated games to Japan. Rosen was installed as the CEO and managing director. Shortly afterward, Sega stopped leasing to military bases and moved its focus from slot machines to become a publicly traded company of coin-operated amusement machines, its imports included Rock-Ola jukeboxes, pinball games by Williams, gun games by Midway Manufacturing.

Because Sega imported second-hand machines that required maintenance, Sega began the transition from importer to manufacturer by constructing replacement guns and flippers for its imported games. According to former Sega director Akira Nagai, this led to Sega developing their own games as well.

The first electromechanical game Sega manufactured was the submarine simulator game Periscope, released worldwide in the late s; the game sported light and sound effects considered innovative, was successful in Japan. It was placed in malls and department stores, it cost 25 cents per play in the United States.

Sega was surprised by the success, for the next two years produced and exported between eight and ten games per year. Despite this, rampant piracy in the industry would lead to Sega stepping away from exporting its games. In order to advance the company, Rosen had a goal to take the company public, decided this would be easier to accomplish in the United States than in Japan. Rosen was advised that this would be easiest accomplished by Sega being acquired by a larger company.

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Sega released Pong-Tron, its first video-based game, in Despite late competition from Taito's hit arcade game Space Invaders in , Sega prospered from the arcade gam. The operating system, thus the game, was released on April 7, ; the game itself was developed by American studio oopdreams Inc.. Jawbreaker is listed as one of the "Core Applications" of the Windows Mobile software family, in a paper released by Microsoft. In Windows Mobile 5. The original non-bundled version of the game is available from the developer itself as Bubblets; the game-board consists of a screen of differently-colored balls arranged in a matrix.

There are five different colors: red, green and purple; the player clicks on any two or more connecting similarly-colored balls to eliminate them from the matrix, earning an appropriate number of points in the process. X represents the number of balls grouped together, Y is the resulting score. For example an elimination of 16 balls will result in points. In the standard mode of the game, the game ends; the screen goes to the scoring screen, where statistics such as Average Score, Total Score and Games Played can be seen, along with a button that the player can press in order to start a new game.

The Breaker Set option allows the player to choose between Greyscale Breakers; the first option sets the game balls' colors to the standard five colors. Choosing the latter changes the color palette and instead of differently-colored balls, the balls are adorned with various unique greyscale patterns allowing players with monochromatic Pocket PCs to play the game, as well as players who may be colorblind and have trouble differentiating the colored balls from one another; some of the patterns include colored balls, dark grey balls and a white ball with a dark dot in the middle.

The player has four unique game styles to choose from, including Standard, described above; the other game styles are Continuous and MegaShift. Continuous is one of the game styles available for Jawbreaker. This particular mode is similar to the standard mode, with one major difference. Whenever the player clears an entire column of balls, a new one arrives from the left side of the game board.

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New columns can be previewed in a small area at the bottom of the screen; as with the regular standard mode, the game ends when the player runs out of adjacent like-colored balls. MegaShift is another one of the game styles available for Jawbreaker; the major difference in this mode is the addition of a new column of balls whenever the player manages to clear an entire column of balls from the game board.

Balls will always move to the right of the screen; the newly-appearing column of balls can be previewed at the bottom of the screen before they are brought on-board and they appear from the leftmost side of the game board. As with the other modes, the game ends. Shifter is one of the game styles available for Jawbreaker; this game mode is similar to the MegaShift mode in that balls will tend to gravitate towards the right part of the game board.

Unlike MegaShift mode however, the board has a finite number of balls and no new balls arrive to replenish the ones the player clicks off the game board. Windows Mobile was Jawbreaker's first inclusion into a packaged handheld operating system. Aside from being included in the Windows Mobile operating system , Jawbreaker is distributed by Oopdreams Software, Inc. Bubblets is almost-identical to Jawbreaker, with some slight semantic differences. Instead of balls, the player bursts bubbles, thus the name. Bubblets is available for desktop PCs, with the official Windows version of Bubblets distributed as expiring shareware.

The game has been distributed as freeware for mobiles since June ; the mobile phone version called JawBreaker, was developed for those who did not have Jawbreaker-capable PDAs but had phones supporting Java ME.

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There is a JavaScript online version published as Google Gadget. Personal computer A personal computer is a multi-purpose computer whose size and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large costly minicomputer and mainframes , time-sharing by many people at the same time is not used with personal computers. Institutional or corporate computer owners in the s had to write their own programs to do any useful work with the machines.

While personal computer users may develop their own applications these systems run commercial software, free-of-charge software or free and open-source software , provided in ready-to-run form. Software for personal computers is developed and distributed independently from the hardware or operating system manufacturers.

Many personal computer users no longer need to write their own programs to make any use of a personal computer, although end-user programming is still feasible; this contrasts with mobile systems, where software is only available through a manufacturer-supported channel, end-user program development may be discouraged by lack of support by the manufacturer. Since the early s, Microsoft operating systems and Intel hardware have dominated much of the personal computer market, first with MS-DOS and with Microsoft Windows. Alternatives to Microsoft's Windows operating systems occupy a minority share of the industry; these include free and open-source Unix-like operating systems such as Linux.

Advanced Micro Devices provides the main alternative to Intel's processors; the advent of personal computers and the concurrent Digital Revolution have affected the lives of people in all countries. The IBM Personal Computer incorporated the designation in its model name, it is sometimes useful to distinguish personal computers of the "IBM Personal Computer" family from personal computers made by other manufacturers.

Since none of these Apple products were mainframes or time-sharing systems, they were all "personal computers" and not "PC" computers. The "brain" may one day come down to our level and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far. In the history of computing, early experimental machines could be operated by a single attendant. For example, ENIAC which became operational in could be run by a single, albeit trained, person; this mode pre-dated the batch programming, or time-sharing modes with multiple users connected through terminals to mainframe computers.

Computers intended for laboratory, instrumentation, or engineering purposes were built, could be operated by one person in an interactive fashion. By the early s, people in academic or research institutions had the opportunity for single-person use of a computer system in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single person. In what was to be called the Mother of All Demos , SRI researcher Douglas Engelbart in gave a preview of what would become the staples of daily working life in the 21st century: e-mail , word processing, video conferencing, the mouse.

The demonstration required technical support staff and a mainframe time-sharing computer that were far too costly for individual business use at the time; the development of the microprocessor , with widespread commercial availability starting in the mid 's, made computers cheap enough for small businesses and individuals to own.

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Minimal programming was done with toggle switches to enter instructions, output was provided by front panel lamps. Practical use required adding peripherals such as keyboards , computer displays, disk drives, printers. Micral N was the earliest commercial, non-kit microcomputer based on a microprocessor, the Intel It was built starting in , few hundred units were sold. This had been preceded by the Datapoint in , for which the Intel had been commissioned, though not accepted for use; the CPU design implemented in the Datapoint became the basis for x86 architecture used in the original IBM PC and its descendants.

This seminal, single user portable computer now resides in the Smithsonian Institution , Washington, D. In the late s such a machine would have been nearly as large as two desks and would have weigh. From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. Retrieved More Games of No Chance. Bibcode : cs Archived from the original on Hidden categories: CS1 maint: Archived copy as title Articles needing additional references from November All articles needing additional references Articles containing Japanese-language text All articles with unsourced statements Articles with unsourced statements from February All articles with failed verification Articles with failed verification from November Puzzle video game.

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Related Images. YouTube Videos. Children being taught how to use a notebook personal computer; an older s-era desktop personal computer 's CRT monitor , keyboard , and mouse are visible in the background.